Because no other plug-in can match the spread of Flash and Google itself supplies it with Chrome. From the content provider’s point of view, it makes more sense to stay with H.264 and play it on Chrome, Firefox and Opera via Flash instead of trusting that the user has the WebM plug-in installed. In addition, the mobile market is ignored: Neither iOS nor Windows Phone 7 allow plug-ins, so if you want to use these two platforms, you have to use H.264. This, of course, contradicts the idea behind the video tag originally (though long since buried). With plug-ins from the WebM Project Team, Safari and IE9 should also be able to play WebM via the video tag. Both Mozilla and Opera are too small to easily pay the H.264 license cost. With Chrome, Google would now like to help ensure that WebM prevails, since Firefox and Opera will never support H.264. Finally, part of the reason Flash was so popular is that people no longer need to install Windows Media Player, RealPlayer, or QuickTime just to play web video. HTML5 should actually reduce the dependency on plug-ins in that the browsers bring along decoders for a standard audio and video format and are therefore also independent of what the system can play back.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |